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	<title>Comments on: Gary Gygax: An Appreciation</title>
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	<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/</link>
	<description>Science Fiction Novelist, Blogger, Web Programmer</description>
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		<title>By: Jim Stewart</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1833</link>
		<dc:creator>Jim Stewart</dc:creator>
		<pubDate>Sat, 08 Mar 2008 02:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1833</guid>
		<description>I feel bad for kids today whose only experience with fantasy gaming is either with an MMPORG or whatever you call them - where the computer figures out all the hard stuff for you -  or else scooting stupid little cards back and forth across the table.

I did have a good group, we lasted for ten years. But I know exactly what you mean about immersing yourself in those books and dungeons. I have strong memories about spending over an hour rolling up a character and figuring out every little detail about the person, even though I often never ended up playing the character in a game. What better preparation could a would-be storyteller have?

I didn&#039;t know about GG&#039;s death. Thanks for letting us know.</description>
		<content:encoded><![CDATA[<p>I feel bad for kids today whose only experience with fantasy gaming is either with an MMPORG or whatever you call them &#8211; where the computer figures out all the hard stuff for you &#8211;  or else scooting stupid little cards back and forth across the table.</p>
<p>I did have a good group, we lasted for ten years. But I know exactly what you mean about immersing yourself in those books and dungeons. I have strong memories about spending over an hour rolling up a character and figuring out every little detail about the person, even though I often never ended up playing the character in a game. What better preparation could a would-be storyteller have?</p>
<p>I didn&#8217;t know about GG&#8217;s death. Thanks for letting us know.</p>
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		<title>By: Soni</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1847</link>
		<dc:creator>Soni</dc:creator>
		<pubDate>Fri, 07 Mar 2008 05:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1847</guid>
		<description>&lt;i&gt;Still, I would have liked to know what it was like to really… really… get into D&amp;D.&lt;/i&gt;

Dude, you spend years writing a series of books that create entire new worlds/cultures. You spend hours, days, weeks or even months perfecting each scene - trying to get the background, technology and characters just right. Then you run a reasonably well-bonded group of people through these worlds.

The only difference between what you&#039;re doing and what we did is that you&#039;re taking both the GM and players roles at once, and you get to make up all the rules.

And, yanno, there&#039;s no dice involved (that we know about).

Yeah, it&#039;s like that. (Especially on the GM side. God, if you only knew how many hours of my life disappeared into adventures that have never seen the outside of a notebook...or appeared briefly, only to have weeks of work completely obliterated by a well-place spell and a natural 20.)</description>
		<content:encoded><![CDATA[<p><i>Still, I would have liked to know what it was like to really… really… get into D&amp;D.</i></p>
<p>Dude, you spend years writing a series of books that create entire new worlds/cultures. You spend hours, days, weeks or even months perfecting each scene &#8211; trying to get the background, technology and characters just right. Then you run a reasonably well-bonded group of people through these worlds.</p>
<p>The only difference between what you&#8217;re doing and what we did is that you&#8217;re taking both the GM and players roles at once, and you get to make up all the rules.</p>
<p>And, yanno, there&#8217;s no dice involved (that we know about).</p>
<p>Yeah, it&#8217;s like that. (Especially on the GM side. God, if you only knew how many hours of my life disappeared into adventures that have never seen the outside of a notebook&#8230;or appeared briefly, only to have weeks of work completely obliterated by a well-place spell and a natural 20.)</p>
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		<title>By: Steve Smith</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1846</link>
		<dc:creator>Steve Smith</dc:creator>
		<pubDate>Fri, 07 Mar 2008 03:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1846</guid>
		<description>Sounds like I wasn&#039;t the only one who, for whatever reason, could never find a great adventure or Dungeon Master...but like you I loved those books.  When I heard that Gary Gygax died I went up to the attic and dug out those books and thumbed through them again...it&#039;s been years.  After reading your blog I am going to show them to my son (he&#039;s only 5 and if he had been around back then I am sure he would have been a player too) in the hopes that he&#039;ll at least get a kick out of some of the monsters in the &quot;Manual&quot;.   I agree with J Allen Irvine in that I am sure that at least some of my creative and analytical abilities can be linked back to those books and even some of the awful adventures.

Here&#039;s to the man who allowed millions of us to use our imaginations...</description>
		<content:encoded><![CDATA[<p>Sounds like I wasn&#8217;t the only one who, for whatever reason, could never find a great adventure or Dungeon Master&#8230;but like you I loved those books.  When I heard that Gary Gygax died I went up to the attic and dug out those books and thumbed through them again&#8230;it&#8217;s been years.  After reading your blog I am going to show them to my son (he&#8217;s only 5 and if he had been around back then I am sure he would have been a player too) in the hopes that he&#8217;ll at least get a kick out of some of the monsters in the &#8220;Manual&#8221;.   I agree with J Allen Irvine in that I am sure that at least some of my creative and analytical abilities can be linked back to those books and even some of the awful adventures.</p>
<p>Here&#8217;s to the man who allowed millions of us to use our imaginations&#8230;</p>
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		<title>By: David Louis Edelman</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1845</link>
		<dc:creator>David Louis Edelman</dc:creator>
		<pubDate>Thu, 06 Mar 2008 03:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1845</guid>
		<description>Soni: Well, I had plenty of &lt;em&gt;fun&lt;/em&gt; gaming experiences. But considering the fact that we were all 13 and 14, it was really just a bunch of kids staying up until 3 in the morning eating pizza and junk food and watching heavy metal videos.

Still, I would have liked to know what it was like to really... really... get &lt;em&gt;into&lt;/em&gt; D&amp;D.</description>
		<content:encoded><![CDATA[<p>Soni: Well, I had plenty of <em>fun</em> gaming experiences. But considering the fact that we were all 13 and 14, it was really just a bunch of kids staying up until 3 in the morning eating pizza and junk food and watching heavy metal videos.</p>
<p>Still, I would have liked to know what it was like to really&#8230; really&#8230; get <em>into</em> D&#038;D.</p>
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		<title>By: Soni</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1832</link>
		<dc:creator>Soni</dc:creator>
		<pubDate>Thu, 06 Mar 2008 02:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1832</guid>
		<description>PS: I have all of those books. And others.

I was also lucky enough to find a few good gamers, after a few family fun games eerily similar to your own experience (God only knows how many times my sister&#039;s response to &quot;What do you do?&quot; was &quot;I duck&quot;...until we all shouted at her in unison that her armor class assumed she was at least attempting rudimentary evasive abilities.)

I&#039;m one of those who prefers &quot;fun&quot; gamers over &quot;serious&quot; gamers any day. My favorite gaming group had two kenders, which led to regular rounds of &quot;shake the kender&quot; upon arising for the day&#039;s hacking and slashing, and a 6&#039;5&quot; monk with +5 flatulence (one episode of &quot;pull my finger!!!&quot; resulted in a fireball that cleared an entire stone balcony of orcs).

At one point in the adventure, the kenders found a broadsword. Too big for either of them to wield alone, they bundled the blade end in leather and took to stampeding down hallways at knee height, which proved to be a rather successful method of attack. When one of them was shot in battle, the other kept right on going at full speed, creating the forever-famous (and surprisingly destructive) &quot;Kender Blender of DOOOM!!!&quot;

Ah, those were the days...</description>
		<content:encoded><![CDATA[<p>PS: I have all of those books. And others.</p>
<p>I was also lucky enough to find a few good gamers, after a few family fun games eerily similar to your own experience (God only knows how many times my sister&#8217;s response to &#8220;What do you do?&#8221; was &#8220;I duck&#8221;&#8230;until we all shouted at her in unison that her armor class assumed she was at least attempting rudimentary evasive abilities.)</p>
<p>I&#8217;m one of those who prefers &#8220;fun&#8221; gamers over &#8220;serious&#8221; gamers any day. My favorite gaming group had two kenders, which led to regular rounds of &#8220;shake the kender&#8221; upon arising for the day&#8217;s hacking and slashing, and a 6&#8217;5&#8243; monk with +5 flatulence (one episode of &#8220;pull my finger!!!&#8221; resulted in a fireball that cleared an entire stone balcony of orcs).</p>
<p>At one point in the adventure, the kenders found a broadsword. Too big for either of them to wield alone, they bundled the blade end in leather and took to stampeding down hallways at knee height, which proved to be a rather successful method of attack. When one of them was shot in battle, the other kept right on going at full speed, creating the forever-famous (and surprisingly destructive) &#8220;Kender Blender of DOOOM!!!&#8221;</p>
<p>Ah, those were the days&#8230;</p>
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		<title>By: Thom Stanley</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1844</link>
		<dc:creator>Thom Stanley</dc:creator>
		<pubDate>Wed, 05 Mar 2008 17:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1844</guid>
		<description>My experience with D and D was similar.  I loved the books, poring over monster manuals and PHBs, enthralled with them.  But when it came down to playing, games with my classmates were usually uninspired.  It wasn&#039;t until the Navy that I had found a group that did it right.  It was focused on the story, not your level, or your skills, or how many orcs you could disembowel.  Unfortunately, I have not found another group that had fleshed out a world so beautifully.  However, it did lead me to find a game online that was chat based, by the name of Black Bayou, that also helped develop some of my creativity.  All thanks to D and D.

I raise my glass.  To Gary!</description>
		<content:encoded><![CDATA[<p>My experience with D and D was similar.  I loved the books, poring over monster manuals and PHBs, enthralled with them.  But when it came down to playing, games with my classmates were usually uninspired.  It wasn&#8217;t until the Navy that I had found a group that did it right.  It was focused on the story, not your level, or your skills, or how many orcs you could disembowel.  Unfortunately, I have not found another group that had fleshed out a world so beautifully.  However, it did lead me to find a game online that was chat based, by the name of Black Bayou, that also helped develop some of my creativity.  All thanks to D and D.</p>
<p>I raise my glass.  To Gary!</p>
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		<title>By: J Alan Erwine</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1842</link>
		<dc:creator>J Alan Erwine</dc:creator>
		<pubDate>Wed, 05 Mar 2008 16:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1842</guid>
		<description>Every one of those books and adventures you named brings back countless memories for me.  I actually had a lot of positive experiences from the game, and it taught me a lot about structuring plot and characters.  I certainly owe at least some of my creative abilities to Mr. Gygax.

Thanks for posting.</description>
		<content:encoded><![CDATA[<p>Every one of those books and adventures you named brings back countless memories for me.  I actually had a lot of positive experiences from the game, and it taught me a lot about structuring plot and characters.  I certainly owe at least some of my creative abilities to Mr. Gygax.</p>
<p>Thanks for posting.</p>
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		<title>By: Matt Jarpe</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1841</link>
		<dc:creator>Matt Jarpe</dc:creator>
		<pubDate>Wed, 05 Mar 2008 13:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1841</guid>
		<description>I had almost the exact same experience with D&amp;D, although with a family of six kids the potential for conflict increases exponentially. I joined the D&amp;D club in high school (because I was shopping around for a new reason for the jocks to beat me up) but never got a decent game going. But I sure loved those books, and making maps, and building characters. Baldur&#039;s Gate brought those days back for a while (all the adventure and none of the annoying interaction with other humans). Sad to see Gygax lose all his hit points.</description>
		<content:encoded><![CDATA[<p>I had almost the exact same experience with D&amp;D, although with a family of six kids the potential for conflict increases exponentially. I joined the D&amp;D club in high school (because I was shopping around for a new reason for the jocks to beat me up) but never got a decent game going. But I sure loved those books, and making maps, and building characters. Baldur&#8217;s Gate brought those days back for a while (all the adventure and none of the annoying interaction with other humans). Sad to see Gygax lose all his hit points.</p>
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		<title>By: Gary Gygax at Tobias Buckell Online</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1840</link>
		<dc:creator>Gary Gygax at Tobias Buckell Online</dc:creator>
		<pubDate>Wed, 05 Mar 2008 06:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1840</guid>
		<description>[...] even though his passing went unnoticed by me, many, like David Louis Edelman have penned some heartfelt remembrances to the impact this one individual had on their lives: I think it was a combination of Gygax’s [...]</description>
		<content:encoded><![CDATA[<p>[...] even though his passing went unnoticed by me, many, like David Louis Edelman have penned some heartfelt remembrances to the impact this one individual had on their lives: I think it was a combination of Gygax’s [...]</p>
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		<title>By: Soni</title>
		<link>http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/comment-page-1/#comment-1834</link>
		<dc:creator>Soni</dc:creator>
		<pubDate>Wed, 05 Mar 2008 04:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidlouisedelman.com/fantasy/gary-gygax-appreciation/#comment-1834</guid>
		<description>&lt;i&gt;Detractors of D&amp;D often stereotype RPG fans (as well as SF fans) as people with poor social skills. (And I suppose one must admit that there does seem to be some kind of correlation.)&lt;/i&gt;

Well, yeah, for values of &quot;social skills&quot; that include the desire to spend hours after school poring over Teen Glamor and Vogue trying to decide which fashion trend to inflict on everyone this week, huddling outside the school doors in January trying to impress the jocks while freezing to death in denim miniskirts and giving a crap about such idiotic television shows as &lt;i&gt;Beverly Hills, 90210&lt;/i&gt;.

Me, I had baaaad social skills - couldn&#039;t give half a crap about most &quot;girly&quot; stuff and was oblivious to the rest of it. But I turned all that energy inward into pure dungeon brilliance as a DM. My crowning glory was the creation of an adventure in which the adventurers had to make their way through the lair of an ancient and extremely powerful dragon who&#039;d fallen prey to an insanity curse. Said lair included a transparent/invisible maze o&#039;death among other fun bits (because the dragon was &lt;i&gt;insane&lt;/i&gt;, you see, and also apparently desperately bored with a lot of time on it&#039;s hands). The capper was that when they finally succeeded, they couldn&#039;t just kill the damned thing but instead had to &lt;i&gt;give it a pill/magically-spelled de-cursing pearl of great size&lt;/i&gt;. Because said cursed dragon was, not insignificantly, the oldest friend and favorite chess partner of the local ruler, who had hired them to help his friend.

Oh yeah. Those were the days. The Bwwaahhaaahhaa!!! flowed like a snowmelt-engorged river back then.

*Survivors? What survivors?*</description>
		<content:encoded><![CDATA[<p><i>Detractors of D&amp;D often stereotype RPG fans (as well as SF fans) as people with poor social skills. (And I suppose one must admit that there does seem to be some kind of correlation.)</i></p>
<p>Well, yeah, for values of &#8220;social skills&#8221; that include the desire to spend hours after school poring over Teen Glamor and Vogue trying to decide which fashion trend to inflict on everyone this week, huddling outside the school doors in January trying to impress the jocks while freezing to death in denim miniskirts and giving a crap about such idiotic television shows as <i>Beverly Hills, 90210</i>.</p>
<p>Me, I had baaaad social skills &#8211; couldn&#8217;t give half a crap about most &#8220;girly&#8221; stuff and was oblivious to the rest of it. But I turned all that energy inward into pure dungeon brilliance as a DM. My crowning glory was the creation of an adventure in which the adventurers had to make their way through the lair of an ancient and extremely powerful dragon who&#8217;d fallen prey to an insanity curse. Said lair included a transparent/invisible maze o&#8217;death among other fun bits (because the dragon was <i>insane</i>, you see, and also apparently desperately bored with a lot of time on it&#8217;s hands). The capper was that when they finally succeeded, they couldn&#8217;t just kill the damned thing but instead had to <i>give it a pill/magically-spelled de-cursing pearl of great size</i>. Because said cursed dragon was, not insignificantly, the oldest friend and favorite chess partner of the local ruler, who had hired them to help his friend.</p>
<p>Oh yeah. Those were the days. The Bwwaahhaaahhaa!!! flowed like a snowmelt-engorged river back then.</p>
<p>*Survivors? What survivors?*</p>
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