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	<title>Comments on: Building the Perfect User Interface (Part 1)</title>
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	<link>http://www.davidlouisedelman.com/science-fiction/building-the-perfect-user-interface-part-1/</link>
	<description>Science Fiction Novelist, Blogger, Web Programmer</description>
	<pubDate>Thu, 04 Dec 2008 19:35:45 +0000</pubDate>
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		<title>By: ElaraSophia</title>
		<link>http://www.davidlouisedelman.com/science-fiction/building-the-perfect-user-interface-part-1/#comment-1647</link>
		<dc:creator>ElaraSophia</dc:creator>
		<pubDate>Fri, 01 Feb 2008 10:09:26 +0000</pubDate>
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		<description>I was thinking about the difference between designing a method of handling a tool to accomplish a task -- for example, designing a sword handle, or a medical scalpel, or a telescope -- and designing a user interface.  I think a valid origin for the concept of user interface could be when we first started trying to make machines that could think.  Having the equivalent of a brain outside our own and needing to give it direct instructions on &lt;i&gt;how&lt;/i&gt; to think.  Thinking about it like that, then the first example I think would be Charles Babbage's analytical engine.</description>
		<content:encoded><![CDATA[<p>I was thinking about the difference between designing a method of handling a tool to accomplish a task &#8212; for example, designing a sword handle, or a medical scalpel, or a telescope &#8212; and designing a user interface.  I think a valid origin for the concept of user interface could be when we first started trying to make machines that could think.  Having the equivalent of a brain outside our own and needing to give it direct instructions on <i>how</i> to think.  Thinking about it like that, then the first example I think would be Charles Babbage&#8217;s analytical engine.</p>
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		<title>By: David Louis Edelman</title>
		<link>http://www.davidlouisedelman.com/science-fiction/building-the-perfect-user-interface-part-1/#comment-1654</link>
		<dc:creator>David Louis Edelman</dc:creator>
		<pubDate>Thu, 31 Jan 2008 23:35:52 +0000</pubDate>
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		<description>Good point. Perhaps the typewriter manufacturers were the first usability experts...?</description>
		<content:encoded><![CDATA[<p>Good point. Perhaps the typewriter manufacturers were the first usability experts&#8230;?</p>
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		<title>By: dr_mandrake</title>
		<link>http://www.davidlouisedelman.com/science-fiction/building-the-perfect-user-interface-part-1/#comment-1648</link>
		<dc:creator>dr_mandrake</dc:creator>
		<pubDate>Thu, 31 Jan 2008 21:54:15 +0000</pubDate>
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		<description>Interesting stuff - I look forward to more of these posts :)
As for the science of user-interfaces, I think it's older than you suppose. I'm thinking specifically of typewriters. Maybe you can easily discern the physical link between the key and the head, but people spent a long time determining the best way to lay out the keys, and that was back in the 1860s. Just rambling, but food for thought maybe...</description>
		<content:encoded><![CDATA[<p>Interesting stuff - I look forward to more of these posts <img src='http://www.davidlouisedelman.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> As for the science of user-interfaces, I think it&#8217;s older than you suppose. I&#8217;m thinking specifically of typewriters. Maybe you can easily discern the physical link between the key and the head, but people spent a long time determining the best way to lay out the keys, and that was back in the 1860s. Just rambling, but food for thought maybe&#8230;</p>
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