Sid Meier’s “Civilization IV”

I’ve been a longtime fan of the Civilization series of turn-based simulation games — ever since the first iteration back in the very early ’90s. But I held off buying the latest release, Civilization IV, for several months because of its horrendous quality control issues. (For more on those, just take a gander at all the nasty reviews on the Amazon page.)

Civilization IVBut finding myself in need of a major distraction a few weeks ago, I gave in and picked up a copy. Armed with the latest patch from the official website, I crossed my fingers and took the plunge.

Lo and behold — it turns out that Civilization IV fuckin’ rocks.

For those that don’t know the concept of the game, it goes like this: You start out a wandering tribe in the wilderness somewhere around 4000 BC. As the years advance, you build cities, research technologies, train armies, conduct diplomacy, and promote your civilization’s culture. The first one to either build a functioning spaceship or conquer the world wins. (There are other paths to victory, but these are the main ones.)

Simulation is always a tricky business. Complete verisimilitude is an impossibility in gaming, and not to be desired anyway. Do you really want to play a game where you vote on endless riders to appropriations bills in subcommittees? Do you want to play a first-person shooter where you need to press the I key every so often to scratch an itch? Of course you don’t. You want a game that provides a convincing gloss of reality while still remaining a game through and through.

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