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- Building the Perfect User Interface (Part 1) • January 30, 2008
When I set out to create the world for my Jump 225 Trilogy, as I’ve written elsewhere, I started with a few technological principles: Imagine that we have virtually inexhaustible sources of energy. Imagine that we have virtually unlimited computing power. Imagine that enough time has passed to allow the scientists to adequately take advantage of these things. I [...]


